Resident Evil 7 Biohazard PC full Cracked by- ^^nosTEAM^^

Resident Evil 7 Biohazard PC full Cracked by- ^^nosTEAM^^


Resident Evil 7: Biohazard[a] is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft WindowsPlayStation 4 and Xbox One in January 2017, the latter featuring support for the PlayStation VR headset. It is the eleventh main entry and 24th entry overall in the Resident Evil franchise. It is the first main series installment to be played from a first-person perspective.
The story follows Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing items are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented, the survival horror element present in earlier installments took priority. Thus, the game uses a first-person perspective. It is the first commercially released game developed in the RE Engine.
Resident Evil 7 received generally favorable reviews, which praised the gameplay, graphics, and design. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game. It had the third-best sales debut in the series and has sold over 3 million copies.

Gameplay


Ethan fights off Jack Baker with a handgun.
The player controls the protagonist, Ethan Winters, from a first-person perspective. Although Ethan is a civilian who offers few combat skills, he is able to arm himself with a variety of different weapons including handgunsshotgunsflamethrowersexplosives and chainsaws against the Baker family, and a newly introduced type of creature known as the "Molded". Additionally, he is able to quickly turn 180 degrees to avoid enemies, as well as block incoming attacks to reduce damage. Various portions of the game are spent being pursued by members of the Baker family, who if engaged in combat, can only be temporarily incapacitated. However, these encounters are entirely avoidable by means of stealth, or simply running away.
Unlike the more recent Resident Evil installments, the gameplay emphasizes horror and exploration over action. The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes may also be used to manage and store items for later use. Items in the inventory can be used, examined, or combined with other items to increase their usefulness. Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets. Although the game features an autosave system, tape recorders can be used to manually save the game's progress, which depending on the given difficulty level, may require the use of a cassette tape.[4][10] Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle.
The PlayStation 4 version of the game is fully playable in virtual reality using the PlayStation VR headset, with the core gameplay mechanics remaining identical. VR devices compatible with Microsoft Windows and Xbox One are enabled for the game in 2018.

Development

Following the release of Resident Evil 6, Capcom conducted internal discussions regarding the direction of the next installment. A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6. Taking inspiration from The Evil Dead film, the developers figured scaling back the game to one location and using a first-person perspective to immerse players would be the best way to return the series to its roots of survival horror.

Resident Evil 7 debuted the use of the RE Engine in a full-length video game.
Development began around February 2014. The game is built on a new engine, named RE Engine, which includes virtual reality (VR) development tools. The decision to make the game first-person was made well before VR was considered.[12] The introduction of VR demanded that textures be more detailed, discarding flat textures and innaccurate object sizes that had previously been used.[18] A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror-themed VR demo called KITCHEN, which ran on the same engine. While Resident Evil 7 had been in development long before KITCHEN, with the latter the developers saw the opportunity to evaluate how the RE Engine and its VR capabilities would be received by the public. As a hint to the demo's relation to, at the time unannounced, Resident Evil 7, the logo of KITCHEN had the letter "T" designed so that it resembled a "7", but it went largely unnoticed. In the company's Integrated Report of 2015, it was stated that the Resident Evil development division of Capcom (Development Division 1), would be focusing on creating experiences for the VR market. These included both a new VR engine and games for the eighth generation of consoles.
The game was directed by Koshi Nakanishi, who previously helmed Resident Evil: Revelations, leading a development team numbering at about 120 staff. For the first time in the series, the narrative designer was a westerner—Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line. At the time of the game's reveal, development was around 65% complete. Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand. The game's original score was composed primarily by Capcom's Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Brian D'Oliveira and Cris Velasco.[23] Its theme song, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne. Levine's step-daughter Mariana Barreto was the original choice, but ended up doing the background vocals. The song went through about 20 versions until completion. An official soundtrack was released digitally by Sumthing Else Music Works alongside the game on January 24.

System Requirements:
  • CPU: Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better. CPU: ...
  • RAM: 8 GB RAM. RAM: ...
  • GPU: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x with 2GB Video RAM. GPU: ...
  • DX: Version 11. DX: ...
  • OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required) ...
  • Store: 24 GB available space. ...
  • Sound: DirectSound compatible (must support DirectX® 9.0c or higher)

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